

#MATTIA TRAVERSO TV#
She doesn’t mind me hijacking the TV with all my consoles and she helps with proofreading the stuff I do for Hardcore Gamer. It’s not so much a declaration of dislike but more of a circle of she doesn’t want to play them because she isn’t good at them but she isn’t good at them because she doesn’t play them. I’m certain you have friends that don’t play video games. What was your inspiration for creating it? Last Day of June doesn’t behave like a typical video game. Mattia Traverso, Lead Designer at Ovosinco, sat down with us to discuss the upcoming game and some of its influencing factors. The specifics vary, but most of us have some moment in our lives forever burned into our memory we wish we could go back and change. The game is Carl wanting to go back to various events leading up to June’s death, hoping he can do something different to save her. The player assumes the role of Carl, who recently lost the love of his life in a car accident. Taking influence from Steven Wilson’s song Drive Home, Last Day of June is a game designed to hit you right in the feels. It may still only be a relatively small segment of the population that fully appreciates this, but video games can successfully go toe to toe with other forms of media to elicit a powerful emotional response.
