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Dwarf fortress bogeyman
Dwarf fortress bogeyman




dwarf fortress bogeyman

This will change all of the seed values to the value you enter. Keep this in mind if you want to regenerate a particular world.Ī specific seed value can be entered with s. It seems like the history is partly random and not completely connected to the seed. In the current version, the seed values for the world itself and the names seem to produce the same result, but you will get changes in events which will result in a very different world history. In older versions, the same seed value(s) produced identical worlds on every computer at any time (if other parameters were identical, too). The practical impact of this is that someone else can generate exactly the same world that you generated by entering the same seed value that you used. Basically this means that if you run world generation with a certain seed value on your computer, and someone else runs world generation with the same seed value on their computer, the same sequence of random numbers will be generated on both computers.

dwarf fortress bogeyman

A PRNG will produce a sequence of numbers that "looks" random, even though the actual sequence of numbers will always be the same if the PRNG is started with the same seed value. The world generation process uses a PRNG (Pseudo Random Number Generator) algorithm. Non-square maps may result in crashes Bug: 2928. If you restrict the number of historical events, you can significantly speed up the process. Creating larger worlds does not necessarily mean longer world generation time - the essential factor for the gen duration is the history. Larger maps take longer to generate and may limit FPS in-game.Ĭhanging the dimensions of the world will reset the parameters, because many of them have different defaults depending on the surface area available. The size of the map to be generated can be changed by changing the Width and Height values. You can force a particular name for your world using n or set it back to the default random setting using N.įor a random name, simply don't use this token. Here's the one for the title.Īs previously mentioned, the title of the parameter set doesn't affect the name of the world. The tokens used in world_gen.txt are at the bottom of each parameter description. This is particularly useful because people will often post their parameter sets on the forum or wiki in text form. The world_gen.txt file can also be edited with a text editor. The the "Save" and "Load" buttons in the upper-right of DF will load and save all of the parameter sets to this file. Parameter sets are stored in the prefs/world_gen.txt file in the main DF directory.

dwarf fortress bogeyman

This will append the selected set to the drop down menu and automatically select that set for editing. Parameter sets can be made by clicking "New parameter set" or by clicking "Copy" to copy the selected set. Any parameter set can be renamed by clicking the. You can select the current set that you want to work with using the drop down menu. The list of already-defined parameter sets is in the upper-left. 8.45 Minimum Number of Mid/Low/High Characteristic Squares.8.42 Allow Init Options to Show Tunnels.8.41.1 Minimum/Maximum Natural Cave Size.8.37 Do Orographic Precipitation and Rain Shadows.8.35 Minimum/Desired River Start Locations.8.31 Allow Divination, Experiments, and Necromancy types.8.29 Number of Evil Cloud / Evil Rain Types.8.28 Number of Disturbance Interaction Types.8.27 Number of Regional Interaction Types.8.10.2 Interaction between Mesh Size and Variance.8.7 Cull Unimportant Historical Figures.8.6.2 Year to Begin Checking Megabeast Percentage.8.6.1 Percentage of Megabeasts and Titans Dead for Stoppage.






Dwarf fortress bogeyman