

The omnipresence of the UAV means that I still spend way too much time glancing at the map for red dots. My only gripe is that Modern Warfare 2 doesn't go far enough.

In fact, the arrival of my new favorite throwable, the Drill Charge, makes it easier than ever to dislodge a comfortable camper. And allow me to formally debunk the camping paranoia-yes, at some point a guy named I_Just-Shot-Ya will set up on top of a building and look through a scope for the entirety of your match, but so far this is no more common than we're already used to. For the first time in years, it is actually a better idea to tread lightly, hold angles, and listen for footsteps than full-sprint down every straightaway and bunnyhop around corners. Traditionalists will tell you these tweaks are bad for the series-that they "lower the skill gap" or encourage dishonorable camping-but this paints an incomplete picture.īy gluing our boots more firmly to the ground, Call of Duty has finally created the space to be a more methodical, dare I say tactical, FPS. The minimap, breaking with 15 years of tradition, no longer highlights enemies as red dots whenever a shot is fired. Established traversal techniques like slide canceling and bunnyhopping, much to the dismay of CoD's loudest fans, have been deliberately abolished. In terms of movement, this is by far the slowest CoD in recent memory. By gluing our boots more firmly to the ground, Call of Duty has finally created the space to be a tactical FPS.Īs a counterbalance to Modern Warfare 2's wicked-quick ballistics and time-to-kill, Infinity Ward has pumped the brakes on operators themselves.
